Compatible in all systems that accept an NVIDIA Quadro RTX 4000
|Rays Cast||6 Giga Rays/Sec|
|Peak Single Precision FP32 Performance||7.1 TFLOPS|
|Peak Half Precision FP16 Performance||14.2 TFLOPS|
|Peak INT8 Performance||28.5 TOPS|
|Deep Learning TFLOPS||57.0 Tensor TFLOPS|
|GPU Memory||8 GB GDDR6|
|Memory Bandwidth||416 GB/Sec|
|System Interface||PCI Express 3.0 x16|
|Display Connectors||DisplayPort 1.4 (3) + VirtualLink|
|Max Power Consumption (With VirtualLink)||125 W|
(160 W, Includes USC Type-C)
NVIDIA Quadro Power Guidelines
|Max Digital Resolution||7680 x 4320 x36 bpp at 60hz|
NVIDIA Quadro and NVS Display Resolution Support
NVIDIA® Quadro® RTX™ 4000 combines the NVIDIA Turing GPU architecture with the latest memory and display technologies, to deliver the best performance and features in a single-slot PCI-e form factor. Enjoy greater fluidity with photorealistic rendering, experience faster performance with AI-enabled applications and create detailed, lifelike VR experiences more cost-effectively and across a broader range of workstation chassis configurations.
NVIDIA Quadro RTX 4000 features 36 RT cores to accelerate ray tracing, 288 Tensor cores to accelerate AI and 8 GB GDDR6 memory to accommodate large datasets. It is equipped with three DisplayPort 1.4 connectors with HDR support and features the latest VirtualLink connector (that can also drive a DisplayPort panel via an included USB Type-C to DP adapter) to simplify connectivity to next-gen VR HMDs. Additionally, in conjunction with NVIDIA Quadro Sync II you can deploy massive digital signage solutions with higher density and at lower cost.
PERFORMANCE AND USEABILITY FEATURES
Revolutionary Realtime Ray Tracing Acceleration
Incorporating new hardware-based ray tracing engines, Turing is the industry’s first graphics processor enabling real-time ray tracing. A single NVIDIA Quadro RTX 4000 board can render complex professional models with physically accurate shadows, reflections, and refractions to empower users with instant insight. Working in concert with applications leveraging APIs such as NVIDIA OptiX, Microsoft DXR and Vulcan ray tracing, systems based on NVIDIA Quadro RTX 4000 will power truly interactive design workflows to provide immediate feedback for unprecedented levels of productivity.
New dedicated hardware-based ray-tracing technology allows the GPU for the first time to real-time render film quality, photorealistic objects and environments with physically accurate shadows, reflections, and refractions. The real-time ray-tracing engine works with NVIDIA OptiX, Microsoft DXR, and Vulkan APIs to deliver a level of realism far beyond what is possible using traditional rendering techniques. RT cores accelerate the Bounding Volume Hierarchy (BVH) traversal and ray casting functions using low number of rays casted through a pixel.
Enhanced Tensor Cores
New mixed-precision cores purpose-built for deep learning matrix arithmetic, delivering 8x TFLOPS for training, compared to previous generation. NVIDIA Quadro RTX 4000 utilizes 288 Tensor Cores; each Tensor Core performs 64 floating point fused multiply-add (FMA) operations per clock, and each SM performs a total of 1024 individual floating point operations per clock. In addition to supporting FP16/FP32 matrix operations, new Tensor Cores added INT8 (2048 integer operations per clock) and experimental INT4 and INT1 (binary) precision modes for matrix operations.
Provides a compute-based geometry pipeline to speed processing and culling for geometrically complex models and scenes to improve performance by up to 2x.
Motion Adaptive Shading
Offers more granular control over how GPU horsepower is distributed (i.e. more cycles applied on the detailed areas of a scene and fewer on the less detailed areas) to increase performance and at the same image quality, or produce similar image quality with a 50% reduction in the time required to generate shaded pixels.
Variable Rate Shading (VRS)
More control over pixel shading rate; efficient for effects like motion blur and foveated shading. This capability enables shading and geometry samples to process at different rates for more efficient execution.
Texture Space Shading
Decouples shading from screen space, improving shading efficiency and reuse.
Multi-View Rendering (MVR)
Extension of Single Pass Stereo rendering multiple views in a single pass with unique view origin positions or view directions.
High Speed GDDR6 Memory
Built with Turing’s vastly optimized 8 GB GDDR6 memory subsystem for the industry’s fastest graphics memory (416 GB/s peak bandwidth), NVIDIA Quadro RTX 4000 is the ideal platform for latency-sensitive applications handling large datasets.
H.264 and HEVC Encode/Decode Engines
Deliver faster than real-time performance for transcoding, video editing, and other encoding applications with a dedicated H.264 and HEVC encode engines and a dedicated decode engine that are independent of 3D/compute pipeline.
Ray tracing and variable rate shading enhance visual quality, while Multi-view rendering provides wider field of view, support for next-generation HMDs and displays. The RT Cores provide for accurate acoustic simulations and VirtualLink makes VR setup easier than ever with a single cable connection.
Full-Scene Antialiasing (FSAA)
Dramatically reduce visual aliasing artifacts or “jaggies” with up to 64x FSAA (128x with SLI Mode) for unparalleled image quality and highly realistic scenes.
32K Texture and Render Processing
Texture from and render to 32K x 32K surfaces to support applications that demand the highest resolution and quality image processing.
NVIDIA Quadro Mosaic™ Technology
Transparently scale the desktop and applications across up to 8 GPUs and 32 displays from a single workstation while delivering full performance and image quality.
Support up to four 8K (7680 x 4320) monitors at 60 Hz, four 5K (5120 x 2880) displays at 60 Hz, or four 4K (3840 x 2160 or 4096 x 2160) displays at up to 120 Hz. NVIDIA Quadro RTX 4000 supports HDR over DisplayPort 1.4 (SMPTE 2084/2086. BT. 2020) with 4K at 60 Hz 10b/12b HEVC decode, 4K at 60 Hz 10b HEVC Encode. Three displays attach to the provided DP connectors, while the fourth utilizes the included USB Type-C to DP adapter.
NVIDIA Quadro View
NVIDIA Quadro View desktop management software helps you organize single- or multi-monitor workspaces with ease. Divide your workspace into regions to snap applications into place. Save profiles with pre-set configurations for your workflows. And set up hotkeys to quickly access common functions. Quadro View delivers the tools you need to take charge of your desktop.
NVIDIA Quadro Experience
NVIDIA Quadro Experience delivers productivity tools that simplify time-consuming tasks so you can get things done faster. Keep your Quadro driver up to date with automatic alerts so your system is always optimized for performance. Capture content in 4K and upload to your favorite third-party sites, broadcast live, or stream to your NVIDIA Shield for effortless collaboration. Get a suite of display management tools with NVIDIA Quadro View software. Even enjoy great gaming with just one click. NVIDIA Quadro Experience is the ultimate productivity companion to your Quadro graphics card.
NVIDIA Quadro Sync II
Synchronize the display and image output of up to 32 displays from 8 GPUs (connected through two NVIDIA Quadro Sync II boards) in a single system, reducing the number of systems needed to create an advanced video visualization environment.
OpenGL Quad Buffered Stereo Support
Provides a smooth and immersive 3D Stereo experience for professional applications.
Professional 3D Stereo Synchronization
Robust control of stereo effects through a dedicated connection to directly synchronize 3D stereo hardware to a NVIDIA Quadro graphics card.
VirtualLink is an industry standard alternate mode of USB Type-C that delivers 4 display lanes of HBR3 DisplayPort, USB 3.1 Gen2 SuperSpeed data, and up to 27 W of power to next generation VR HMDs (Head Mounted Displays).
NVIDIA RTX Platform for Realtime Ray Tracing
Software framework that makes realtime ray tracing possible, portable, and presentable.
Provides interoperability between rasterization, ray tracing, compute and AI/Deep Learning.
New Turing ray tracing acceleration in OptiX, DXR and Vulkan.
NVIDIA MDL, now open source, and support for Pixar’s Universal Scene Description (USD) promote portability and consistency.
NVIDIA NGX: AI for Visual Applications
Provides a neural graphics framework for image processing.
Brings AI-based features to end user applications to enhance graphics, photos, imaging, and video processing.
NGX features utilize Tensor Cores to maximize performance and efficiency.
Allows NVIDIA to bring advances in AI features to developers who place them into applications with NVIDIA pre-trained neutral networks.
NVIDIA NGX Technology
AI InPainting allows the removal of existing content from images and replaces it with realistic computer-generated alternatives.
AI Up-Res increases the resolution of an image or video by 2x, 4x, or 8x using AI to create new pixels by interpreting the image and intelligently placing data in the new image.
DLSS (Deep Learning Super Sampling) removes jagged lines to smooth them, producing a higher quality image than by using other techniques.
AI Slow-Motion inserts interpolated frames into a video stream to provide smooth, slow-motion video.
Software Optimized for AI
Deep learning frameworks such as Caffe2, MXNet, CNTK, TensorFlow, and others deliver dramatically faster training times and higher multi-node training performance. GPU accelerated libraries such as cuDNN, cuBLAS, and TensorRT deliver higher performance for both deep learning inference and High Performance Computing (HPC) applications.
NVIDIA CUDA Parallel Computing Platform
Natively execute standard programming languages like C/C++ and Fortran, and APIs such as CUDA, OpenCL, OpenACC and Direct Compute to accelerate techniques such as ray tracing, video and image processing, or finite element analysis or computational fluid dynamics (among others).
A single, seamless 49-bit virtual address space allows for the transparent migration of data between the full allocation of CPU and GPU memory.
NVIDIA GPUDirect for Video
GPUDirect for Video speeds communication between the GPU and video I/O devices by avoiding unnecessary system memory copies and CPU overhead.
NVIDIA Enterprise-Management Tools
Maximize system uptime, seamlessly manage wide-scale deployments and remotely control graphics and display settings for efficient operations.